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Why risk pissing everyone off? Let’s talk It seems especially unnecessary when there are other sources of blue mods, so they could be taken out of Bright Engrams with little impact on the game, or none, if their drop rates elsewhere were raised to compensate.
#Metro shift shader chroma mods
If the impact of mods on gameplay is so trivial that putting them in loot boxes doesn’t matter, why bother at all? The cries of pay-to-win were utterly predictable. That’s why the community seems to have – just about – given the mods thing a pass, though it’s bizarre to me that Bungie took this risk with their goodwill in the first place.
#Metro shift shader chroma mod
There is still someincentive to buy loot boxes for a gameplay benefit – Legendary mods can be made by combining blues, so what if you are just one blue away from the Legendary mod you need, and out of glimmer? Still, the resulting itch to splash out on a Bright Engram is weakened by the fact that there is no guarantee it will drop a mod, nor that it will be the one you need to make your Legendary. Bright Engrams have a chance to drop blue mods, but you can also buy these for glimmer, and by the endgame, stronger Legendary mods are the only ones you actually want on your gear anyway.
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A clearer definition of the term is needed here: perhaps we’re dealing instead with ‘pay-to-skip’ or ‘pay-for-tiny-advantage’.īecause, as expected, microtransactions are far from necessary to progress in Destiny 2.
#Metro shift shader chroma free
At least, not in the same way as in the free games that coined the term, where incentives to boost progress through microtransactions are cynically ratcheted up until they are irresistibly strong. Yes, Bungie crossed a qualitative line in that microtransactions now have a gameplay impact, but if that impact were trivial, I argued it would not be pay-to-win. I advised caution about such accusations in that piece, pointing out that it was too early to say where the mods fit in Destiny 2’s economy, or how impactful they would be on the player’s experience. As soon as this was discovered, the stream’s chat blew up with cries of “pay-to-win,” as did the comments section of our article, the Reddit threads where it was posted, and our Twitter. Pay-to-win: the definitionĪs we noticed in an early stream, Bright Engrams also contain weapon and armour mods that affect gameplay. Bright Engrams do drop in normal gameplay, but slowly and with random contents, so overall I am pretty screwed if I don’t want to pay real money for more of my favourite shaders. The raid shader is cool, but some of my personal favourites are Golden Trace, Metro Shift, and Omolon Meteor Gloss, and my onlysource for those is Bright Engrams. Many of Destiny 2’s best shaders are not available from activities, but are exclusive to Bright Engrams – its loot boxes. Smith’s explanation could be said to be insufficient for other reasons, however. That is controversial in itself, with many replies to Smith objecting to this recasting of cosmetics – the most favourited says “that’s not a statement Iever want to make. In other words, what used to be a fun cosmetic option is practically equated with actual gear as an incentive to keep grinding Destiny 2’s many activities. With D2, we want statements like ‘I want to run the Raid, Trials, or go back to Titan to get more of its Shader’ to be possible.” Each planet has unique armour and Shader rewards. “Shaders are now an ongoing reward for playing. When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. We expect you’ll be flush with Shaders as you continue to play. “Shaders are earned through gameplay: leveling, chests, engrams, vendors. The only official comment we have had from Bungie came on Twitter the next day from director Luke Smith: This was an unpleasant surprise that we were left to discover for ourselves after the game’s console launch. I find myself agonising over my shader choices, knowing what it will cost me to change my mind – it’s much more of a decisionthan in the original, which engenders a less playful feeling. But two changes are less welcome: applying shaders now costs glimmer – Destiny 2’s in-game currency – and, more seriously, they are now consumables that can only be used once. It allows customisation on a much more granular level. In the sequel, shaders can be applied to individual pieces of armour, as well as to weapons, ships, and more.